ACUS 2026 - Schedule
Feb. 18th, 2026 10:51 pm1. When the Clock Strikes Twelve (Dave Collis GMing)
Next adventure in his Rivers of London verse. Last time I made my character in the regular game mad by what I did with the character in this game, so I'll have to see if I can do better this time.
2. No Roads Lead to the Mathemagical Lighthouse (Arref Mak GMing)
Next adventure in the Addamz Family game (Addams Family x Amber crossover). The delight in this game is watching the characters all be nuts and win anyway.
3. Free Republic of Ygg: An Eggcellent Adventure (Me GMing solo)
My next adventure with my motley crew of silly-billies, whom I adore. This group has included plant people, a guy with the Pattern carved in his chest, a chicken bard named Hen Solo, and a surprising variety of steampunk and fantasy normies. What I throw at them generally depends on who I get, and I've got a good crew to hunt the dragon's egg.
4. Brand Mismanagement (Dave Collis GMing)
The only game I have to come up with a new character for. I don't know what Brandy's schtick is but I am having a think about it.
5. Pendrad 2026: The Sweet Confusion of Chaos (Arref Mak GMing)
Next in the Fae game, which is always wild and fun and I need to get the notes to Ray.
6. Meanwhile, Calm Winds & Quiet Waves (Kris B/Avon GMing)
I'm only playing one Meanwhile game this con, which makes me sad, but I'm glad I'm playing this game. Naval shenanigans are a common theme in this game and while I'm sorry we didn't get to go back to the pirate well this time, I'm glad someone went there.
7. Meanwhile, We Delved Too Deep (Me & Michael GMing)
This one is sort of a follow-up to the game we ran at ACUS last year, this time featuring the plot around the underwater dwarven mountain that the players didn't chase down. We have one new player in our group and it's one of my favorite people.
8. Amber Rising (Adam Easterday GMing)
FTF session of this online/in-person hybrid campaign for the four of us at the con.
Next adventure in his Rivers of London verse. Last time I made my character in the regular game mad by what I did with the character in this game, so I'll have to see if I can do better this time.
2. No Roads Lead to the Mathemagical Lighthouse (Arref Mak GMing)
Next adventure in the Addamz Family game (Addams Family x Amber crossover). The delight in this game is watching the characters all be nuts and win anyway.
3. Free Republic of Ygg: An Eggcellent Adventure (Me GMing solo)
My next adventure with my motley crew of silly-billies, whom I adore. This group has included plant people, a guy with the Pattern carved in his chest, a chicken bard named Hen Solo, and a surprising variety of steampunk and fantasy normies. What I throw at them generally depends on who I get, and I've got a good crew to hunt the dragon's egg.
4. Brand Mismanagement (Dave Collis GMing)
The only game I have to come up with a new character for. I don't know what Brandy's schtick is but I am having a think about it.
5. Pendrad 2026: The Sweet Confusion of Chaos (Arref Mak GMing)
Next in the Fae game, which is always wild and fun and I need to get the notes to Ray.
6. Meanwhile, Calm Winds & Quiet Waves (Kris B/Avon GMing)
I'm only playing one Meanwhile game this con, which makes me sad, but I'm glad I'm playing this game. Naval shenanigans are a common theme in this game and while I'm sorry we didn't get to go back to the pirate well this time, I'm glad someone went there.
7. Meanwhile, We Delved Too Deep (Me & Michael GMing)
This one is sort of a follow-up to the game we ran at ACUS last year, this time featuring the plot around the underwater dwarven mountain that the players didn't chase down. We have one new player in our group and it's one of my favorite people.
8. Amber Rising (Adam Easterday GMing)
FTF session of this online/in-person hybrid campaign for the four of us at the con.